News: TSG 135 Announcement

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Civilization 5 - Game of the Month Training Series Game 135
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Welcome to the 135th game in the GOTM V Training Series! This Series will allow new and old GOTM fans to try out these features from Civ5's expansions and DLCs in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. You can read more about the GOTM and Training Series concept in this thread.

Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif, Hammer Rabbi or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.

Civ V BNW - TSG135 Details:
Player (You): Askia of the Songhai
Victory Condition: Diplomacy all other VCs are enabled, Difficulty: Prince
Civs/City-States (including player): 10/20
Map Type/Size: Sandstorm Continents/ Large
Game pace: Quick
POLICY RESTRICTIONS YOU MAY NOT USE RATIONALISM OR TRADITION

Game options:
Start - Ancient Era
Enabled - Quick Combat, Quick Movement, RAGING BARBARIANS

(Regardless of starting options, you may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279.
Game Requirements: Korea, Spain and Inca, Babylon, Mongolia, Denmark, Explorers maps, Wonders of the Ancient World DLC. Gods and Kings expansion, Brave New World Expansion.

Songhai Unique Abilities:

Spoiler :
UA: River Warlord - 3x the Gold from barbarian camps. and city pillaging. Land units start with the Amphibious and War Canoe promotions

UU: Mandekalu cavalry - a Unique unit that replaces the Knight. It has no penalty attacking cities. and is cheaper to build

UB: Mud Pyramid Mosque - Replaces the Temple it provides 2 culture as well as 2 faith


This is where you will start:




Information about threads associated with each individual TSG -- Must Read if you are new to our Game of the Month!
Spoiler :
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

TSG Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don’t be afraid to ask questions). It’s also used to discuss the game before you start, and post problems with opening the save. Please don’t post any game-related info once you open and play the save. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.

Results and Congratulations thread: We will create a separate thread with the results at the end of the one month submission period (sorted by earliest date and highest score ). We will issue a medal to the top winner (based on earliest date finished for each VC). There are no long-term records kept for these results, they are just given out to top finishers to reward their efforts.


File Upload System
We have a game file upload system you can find here. Please use it to upload your completed first attempt by saving the game on the turn after your victory or defeat. (by using the "lemme play one more turn" feature) Please note: you must submit your game on the turn following Victory. If you continue to play, the game overwrites the data and your submission could be rejected by the submission system.

This game runs for a month and ends june 15th, 2016.


The save will be available for download on May 15th, 2016 midnight Central Standard time (UTC -6:00) in the US.

The Save can be found here.
 
Sounds like a warlike Liberty+Piety game to me. This will be fun. :)
 
Is this a custom edited map?

I don't have Sandstrom Continents as an option, only sandstorm which looks rather Pangaea like.

And I think I have all the add-ons.
 
I think it means Sandstorm map with continents as the landmass type in advanced setup
 
Ah, didn't know you could select it that way, thanks! Gonna give it a try later.
 
Super Petra capital! Too bad you can't do tradition. I'm tempted to just play this as a tradition game and not submit, just to have fun with it. Luckily we just had a game like that with Babylon, so I am willing to try a Liberty build.

Will definitely want to rush early religion. Desert folklore plus Petra, will be needed. Religion should provide the gold through Tithe to win the diplomatic victory.
 
Oops, missed the VC. That may change my plans (which of course was to beat everyone into submission)... maybe I'll just beat almost everyone into submission. :spear:
 
Don't forget, this is on Quick speed.
 
I don't really play quick games. Should I avoid going to war or avoid moving my initial settler due to the quick speed? Do either of those make a substantial difference? I'm worried that technology will progress too quickly to make good use of my units such as my unique cavalry.

Also, does anyone plan on trying to clear their continent through war? I've never done it but it seems like it could be effective. Would that slow down my time or make it faster?
 
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